Cally’s Youtube Roundup: November 18, 2016

Hey everyone!  As we are working hard on the next Cally game, it’s a good time to round up and link some of the great videos that have been posted to Youtube in the last couple months.  We are incredibly lucky to have such awesome Youtubers making videos with our content, and we want to say a huge thanks to all of them!

Here are some videos that are parts of long-running series and speedruns:

by tsuruchinite

by Delbert Hale

Continue reading

Guest Post: Getting Started with Pixel Art

An awesome member of the Cally Discord, Beef Erikson, has assembled the following post, which is a great guide for people that are curious about learning Pixel Art and need some assistance getting started.  We are grateful to have such an awesome community of gamers and developers in our Discord, so feel free to join in the Discussion. – Jordan

 

To Anyone Interested in Learning Pixel Art

I’ve compiled a set of links that will help you to give you a grasp on the fundamentals of pixel art. If anyone has questions or has resources they would like to add to this list, please just shoot me a message and I’ll see what I can do. – Beef Erikson
Screen 2
The Tools
Pyxel Edithttp://pyxeledit.com/features.php – This is what I personally use and is well worth the $9
Aseprite – You have several options with this one. You can download an older version of it for free https://www.aseprite.org/older-versions/ , compile the source code for free here: https://github.com/aseprite/aseprite/ or simply purchase it for $20.

Cally Discord & the Painter’s Apprentice

We are working so hard on Super Cally’s World right now!  Currently, we are working on enemy implementation, and are fleshing out the last few systems that we have yet to code/design into the game.  Over the next months, as more art gets plugged into the game, we will get back to posting weekly #screenshotsaturday’s and more specifics about the game.  In the meantime, you can join the Cally Discord to keep up with what’s going on.

cucetm3waaa5ifh

Also, our friends Luminosity Inc, LLC. are doing a Kickstarter and Greenlight for their game, the Painter’s Apprentice!  The nice folks at Luminosity have been a really positive influence to us over the years we’ve been doing game development, and we want to help spread the word about the Painter’s Apprentice as much as possible.  So if you see fit, please throw them a vote on Greenlight, or a few dollars on Kickstarter, and help make their #indiedev dreams come true!

painters_apprentice_161014_2024502.png

October 2016 Update

cally-gif

Hey everyone!  We haven’t posted anything in a while, and it’s because after spending almost a year supporting Cally’s Caves 3 and designing what the next Cally game is going to be, we ramped up production in July and are in full swing on it.  Through a series of twitter polls, we figured out that the name of the game is going to be Super Cally’s World.  Although we are really excited to be working on it, there’s a few things to go over.

In January 2016 we published Cally’s Caves 3 on Steam, and supported it post-release.  It’s important to us that we answer every bug report we get, because we want to build a reputation as a reliable developer.  Cally’s Caves 3 has ended up with 85% positive user reviews on Steam, which led to our next step:

In June 2016 we released Cally’s Trials on Steam and put out a huge update for the Android and iOS versions of Cally’s Caves 2.

Throughout both Steam projects, we were working on the design of Super Cally’s World, and we know that it will be an iOS-exclusive game, and it will be coming out in 2017.

In August 2016 we added a new artist, Raion (he made the gif below) to the team, after Dave departed to work on other projects.  Raion will be mostly working on concepts and promo art, and OHKO is back doing the pixel art for the next game.

cally-gif

In September 2016 a few speedrunners started working on Cally’s Caves 3, and the current World Record for the game stands at under 30 minutes!  You can check out Mr. Kivikur‘s run at the end of this update.

…And that brings us to now!  As you can see, things have started to escalate with the team, especially after Cally’s Caves 3 seemed to be positively accepted by the mobile and PC markets.  With this growth, comes a downside: less time for self-reflection.  This means I haven’t been posting dev diaries like I used to, because things are way busier.  I do plan on doing a whole series of dev diaries and updates on Super Cally’s World soon though, so stay tuned.

Jordan