Who Are We?

We are July and Jordan Pearson, and we make the Cally series of games.  We’ve created 4 Cally’s Caves games since 2013, and our new game, Skater Cally, releases in September 2018.  Our games are available on iOS, Android, and PC.  On this site, you can find links to all the games, dev diaries, guides, and connect with our Youtube, Twitter, Soundcloud and Bandcamp.  Thanks for visiting, and if you have any questions please contact us at jordanfwc (at) gmail (dot) com.

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Cally’s Caves 4 Trailer and Release Date!

We are excited to announce that Cally’s Caves 4 is going to be coming out on iOS in November!  Here is the official trailer:

Cally’s Caves 4 picks up three years after the end of Cally’s Caves 3, with Cally and her friends searching for a cure for Rupert’s Curse.  Cally will set out on a worldwide journey to find “The Amulet of Valerius,” an artifact that she believes can cure Rupert and give him a normal life.  As the story unfolds, Team Cally will uncover the origins of a secret society that controls the world, and meet a new nemesis that threatens to destroy everything that Cally loves.

Features:

  • 320 levels packed with enemies, collectibles and secrets.

  • 11 huge bosses to fight, reason with, and maybe even become friends with.

  • 24 enemy types spanning Regular Game, New Game + and Survival Modes.

  • Costume choices for Cally.

  • The return of Cally’s ninja bear cub friend Bera as a playable character.

  • An in-game wiki to collect information about the story, characters, and enemy behaviors and weaknesses.

  • All-new engine runs at 60fps for better control and visual fidelity

  • New Weapon Mod system that allows you to customize your weapon’s effects.

  • 11 weapon classes, with 88 unique weapon forms (not including modded weapons).  Level your weapons up by using them and experience new, powerful effects!

  • MFi controller is fully supported.

  • A bigger story with new and returning characters.

  • Cally can now strafe and autofire.

  • A new hubworld area with shops to buy Power-ups, Consumables, and Weapon mods with in-game currency.

Dev Diary #24: Press Start to Begin

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Cally’s Caves 4 development is proceeding at a furious pace, and we recently had a chance to revamp the way our start screen works.  Our first game’s start screen was simply a logo on a black screen, and with each successive game in the Cally series, we want to improve every aspect of the game.  In this dev diary, we will outline the method we used to create the Cally’s Caves 4 start screen.

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Dev Diary #23: Choices, Choices

How do we create a new game in the Cally’s Caves series that feels fresh and changes things up?  The first 3 games in the series were very light on story, and although we were able to plant some seeds for future story ideas, we could take the plot for Cally’s Caves 4 anywhere.  This dev diary will go over some of the decisions we’ve made to make Cally’s Caves 4 stand apart from our previous games.

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Setting

All 3 Cally’s Caves games took place in “the Caves,” a place that started in Cally’s backyard and gave us a good amount of variety to work with.  The story of Cally’s retaking of the Caves has now been told, and we want to take the environments in Cally’s Caves 4 in some new directions.  Instead of taking place in one interconnected Cave system, Cally’s Caves 4 takes place all across the globe, in facilities owned by the Golden Skull Society (more on the G.S.S. later).

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