Thug
- Thugs lie waiting for enemies to approach.
- If anything gets too close to the Thug, they start punching wildly.
- Unlike others, it’s difficult to predict the Thug’s movement.
- The Thug’s attire implies they listen to a lot of punk and metal music.
Enforcer
- The Enforcer throws a billy club with deadly accuracy.
- Proximity Sensors in the Enforcer’s Helmet alert him to enemies.
- The Enforcer is the most common G.S.S. Unit.
- Best to stay away and Parry.
Centurion
- The Centurion uses a fully automatic weapon.
- Centurions sport Roman-inspired helmets equipped with the latest Unicorp AR Scanner.
- The further in the game you travel, the more ammo the Centurions have.
- Vulnerable to attacks from behind.
Football Player
- Runs a 4.22 second 40-yard dash.
- Each unit is trained for years under the General.
- Utilizes Bombs and Bicycle Kick attacks effectively.
- Your sword won’t stop the Football Player.
Ninja Warrior
- Drops in upon enemies crossing through the detection zone.
- Ninja Warriors are trained from youth at the Badlands Outpost.
- Capable of attacking while jumping.
- Immune to Freeze Mod.
Sniper
- Cybernetic eye implants offer the Sniper 150x optical zoom.
- Shots cannot be parried.
- Snipers are deployed in areas with lots of ground units for protection.
- Immune to Hold and Freeze Mods.
Chef
- The Chef class is the backbone of the G.S.S.
- The Chef boasts high HP due to self-healing capacity.
- Throwable cleaver attack makes the Chef dangerous to approach.
- Sustained rate of fire is the best way to take a Chef out.
Trooper
- Utilizes burst fire at dynamic angles.
- Troopers have more brawn than brain.
- Heavy weaponry makes the Trooper’s movement very slow.
- Immune to Hold and Freeze Mods.
Warrior
- Dynamic ranged and melee attacks make the Warrior deadly.
- Warriors have enhanced peripheral vision from their Visors.
- Getting close enough to melee attack a Warrior is dangerous.
- Immune to Hold and Freeze Mods.
Pilot
- The Pilot drives a massive Unicorp T2A Lifter.
- The T2A contains explosive charges, and can launch rockets as well.
- Due to faulty wiring, damage to the mech makes it shoot randomly.
- Immune to Hold, Poison, and Freeze Mods.
Ninja
- Ninjas can jump or roll, providing great maneuverability.
- Nunchuk attacks make the Ninja class dangerous to approach.
- The Ninja’s stealth skills make it impossible to detect their approach.
- Immune to Freeze Mod.
Poisoner
- The Poisoner Class is also known as ‘the clean-up crew.’
- They emit a deadly poison cloud that wipes out anything it touches.
- Poisoners use a poison grenade to smoke enemies out into the open.
- Immune to Poison Mod.
Minigunner
- The Minigunner’s size makes him an easy target.
- Sprays tons of bullets in wide arcs.
- Minigunners are extremely dangerous to approach.
- Immune to Hold and Freeze Mods.
Driver
- Robotic Tank enemy type with heavy armor shielding.
- Can detect enemies behind it, quickly turn and open fire.
- Driver bombs may still cause damage if parried.
- Immune to Hold, Freeze, and Poison Mods.
Seeker
- The Seeker enemy won’t stop following you once it locks on.
- Can bypass walls and move at variable speeds.
- Due to it’s small size, the Seeker is great at avoiding fire.
- Immune to Freeze and Poison Mods.
Missile
- Produced en masse at Jade Helm, the Missile is classic cannon fodder.
- A Missile emits a homing laser if a target gets close.
- The laser offers a split second warning to the Missile’s location.
- Immune to Hold, Freeze, and Poison Mods.
Mortar
- The Mortar class is most effective at long range.
- Mortars fire endlessly until their base is taken out.
- Sometimes there are more than one mortar pit in a level.
- Immune to Hold, Freeze, and Poison Mods.
Turret
- The Horizontal Turret’s beam attack cannot be parried.
- The Horizontal Turret’s laser goes through walls.
- The Omni Turret can shoot in any direction.
- The Omni Turret’s bullets can be parried.
Practice Droid
- The Practice Droid was Melvin’s first experiment with Teleportation,
- Vulnerable to melee attacks.
- Used for combat practice and training by G.S.S. Soldiers.
- Immune to Hold, Freeze, and Poison Mods.
Swarmer
- The Swarmer is a low-resource, high-benefit class in the G.S.S. Army.
- Human soldier classes can deploy Swarmers in large numbers.
- Swarmers move towards the enemy’s last known position.
- Immune to Freeze and Poison Mods.
Sentry
- Designed for guarding G.S.S. Facilities and assets.
- Sentries sweep platforms and destroy anyone on them with flame attacks.
- Don’t get too close to a Sentry, or you will set off their alert mode.
- Immune to Hold, Freeze, and Poison Mods.
HK Drone
- The HK Minidrones launch when an enemy is nearby.
- Cluster energy bomb attacks are always followed by a laser.
- It is unknown whether there are drone pilots, or if it is AI, but their movement is predictable.
- Immune to Hold, Freeze, and Poison Mods.
HK Tank
- Melvin’s latest masterpiece, the HK Tank class rolled out last year.
- They are the first G.S.S. Class to fire heat-seeking missiles.
- Missiles fire in bursts, best to stay hidden or attack from far away.
- Immune to Hold, Freeze, and Poison Mods.