Dev Diary #15: The Design Phase

IMG_21102014_172951When we came to the decision to make Cally’s Caves 3, we knew that we would have to radically rethink many of the gameplay mechanics that were in Cally’s Caves 1 and 2.  One of the biggest benefits of creating a direct sequel is that it gives us an opportunity to do things differently.  We are proud of our first two games, but it’s always helpful to take a step back and try to evaluate what you’ve created from a different perspective.  Then, we can use our experience making the first two games to make Cally’s Caves 3 bigger, and much better.  This Dev Diary will outline many of the design decisions we made during the planning phase of Cally’s Caves 3 development.

Bigger, but not Always

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Cally’s Caves 1 and 2 were made of art assets that were mostly 32×32 pixels.  We managed to get away with it by zooming in a little bit on the assets, so they appear larger on an iOS screen that 32×32 pixels.  While we are happy to keep going in that direction, we know that we want to have some enemies or bosses that are quite large on the screen.  This presents a unique challenge, as some of the boss sprites are so big, they won’t fit on the in-game screen.  To account for this (and maintain the large size), we decided to implement a better boss introduction mechanic.  When the player first sees a boss, the game camera focuses solely on the boss object, to highlight the size of the sprite, and make sure players get a good look at the boss before the fight kicks in.   Continue reading

Cally’s Caves 3 Announcement!

This shouldn’t come as a shock to anyone reading this.  If you finished the bonus levels in Cally’s Caves 2, or follow us on Twitter or Soundcloud, you probably know that we have been working on Cally’s Caves 3 for some time now.  After the wonderful time we had with Cally’s Caves 2, we decided to put the puzzle game we were working on to the side and try to keep the ball rolling with the Cally franchise.  So, what’s in store for Cally on her next adventure?

Cally 3 Title Promo

Cally’s Caves 3 is another chance for us to aspire to make the best platformer on iOS.  We’ve taken a lot of the feedback we received from the first two games and are putting it to use while developing Cally’s Caves 3.  The biggest change is that we are adding a new game plus mode, which will give players a lot more reasons to come back and keep playing.  After finishing the campaign (124 levels or so), new game plus mode will open up.  Another tier of weapon upgrades will open up, leading towards a god-tier final form for each weapon.  Instead of just making new game plus be like the campaign again but harder, we are adding new enemies and weapon types into new game plus, and the one “true” story ending to the game will be at the end of the new game plus playthrough.

final cally 3 gif

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