Recently, a guy by the name of Tyler Williams contacted us about doing a fan trailer for Cally’s Caves 2. Tyler is the creator of PlayPressers.com, a trailer-making service for aspiring game developers. Needless to say, we were totally blown away by Tyler’s trailer (it was much better than the official trailer we made for Cally’s Caves 2). Check out the trailer below, and be sure to check out PlayPressers.com to see more of Tyler’s amazing work!
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Original Cally’s Caves 2 Design Document
We were just going through our archives, and we found the original design document we made back in October 2013. How much did we stick to the original design? The text of the document is as follows:
Cally’s Caves 2
General Plot Synopsis
Intro – told in a series of slide animations
After saving her parents, life returns to normal for young Cally. One day, as she is browsing Facebook on her phone, she gets a Snapchat from Dr. Herbert showing her parents have been kidnapped AGAIN. Knowing what she has to do, Cally sets out into her backyard, ready to journey into the caves once more.
Cally’s Caves 2 gets a Toucharcade Review!
Wow, we didn’t ever think this could happen to a couple dudes who make games in their bedroom offices. We got a 4/5 star review from Toucharcade.com, the biggest mobile gaming site in the world! We are feeling pretty lucky right now, you can read the review here: Toucharcade Review
Cally’s Caves 2 Media and Discussion Roundup
So our game has been available for 9 days now, and things are going pretty well. We thought we’d post a bunch of links to the various videos and articles that have popped up since release (and hopefully we will do a blog post on how we approached marketing shortly).
We got talked about on the Toucharcade Podcast.
And mentioned in their weekly release article:
We got talked about on Neogaf 😀
Cally’s Caves 2 Discussed on the Toucharcade Podcast
Well, it’s been a pretty crazy week, ending up with Cally’s Caves 2 being talked about on our favorite podcast. It’s pretty surreal to tune into something we listen to every week, only to hear our game talked about!
Here is the link to the Toucharcade article, where you will find the links for whatever you use to listen to podcasts!
Cally’s Caves 2 is OUT NOW!
Hey everyone, you can download Cally’s Caves 2 for free now 🙂 Enjoy!! Let us know what you think.
Cally’s Caves 2 releasing TONIGHT, here’s some codes
Cally’s Caves 2: Releasing July 1st on the Appstore!
Development Diary #12: Testing an iOS Application Using Gamemaker
Sorry about the lack of posts lately. We have finally submitted Cally’s Caves 2 to Apple for review, so we are going to try and get back to posting regularly!
Testing a game on an iOS device seems like it should be a simple process, but we learned the hard way that minor details can complicate things at any time. In this dev diary, we will outline the steps of our testing process using Gamemaker: Studio, in the hopes that it may help some people overcome the same complications that we faced. This entry will be a bit technical and specific.
Note: We are using Gamemaker: Studio version 1.3.1344, and you will need access to a Mac.
1) Get your code ready for mobile.
We were developing a game that uses touch controls, but convenience necessitated being able to test on PC as well. This led to us having 2 control methods, and needing to switch between them. When we needed to export an .ipa file (the file type for iOS applications), we would need to disable the pc controls. We also based our resolution coding for iOS based off of the “display_get_size()” function, but when testing on windows we would use “window_get_size()” for everything to work properly. So, before you export your .ipa file, make sure you have everything ready for the mobile version. Continue reading
Development Diary #11: Making a Trailer
We just posted our first trailer for Cally’s Caves 2, and since we were figuring it out as we went along, nothing seems more appropriate than a dev diary on how we made it. You can use it as a cautionary tale, or get some tips that may be useful for your trailer, it’s really up to how you judge our final product.
Background
When we made the trailer for the first Cally’s Caves game, we used a very popular screen recording software called Fraps to capture our footage. We then used an editing software named Proshow Producer to edit the clips together and make our trailer. While this was a decent way of doing it, we had problems with the overall video quality. Fraps recorded high quality footage, but when we stitched together the .avi files that Fraps makes, then rendered the project again in Proshow Producer, there was a severe decline in video quality. Add Youtube’s compression to the mix and we ended up with a pretty grainy trailer, as you can see for yourself above.
One thing we think worked out nicely for the Cally’s Caves trailer was how the footage was edited to the music, and ramped up as it went along. We knew we could use some of the techniques we had learned making that trailer and make the trailer for Cally’s Caves 2 way better.







