Development Diary #21: Cally’s Caves 3 Design Document

As we prepare our final Steam build of Cally’s Caves 3, it’s almost time to wrap up work on the project and move on to what’s next (after another iOS update, of course).  We thought now would be a good time to post our original Design Document that we made almost a year and a half ago.  It’s fun to look back and assess what worked, and to see what got cut and what made it into the final version of the game.

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