I started working on the music for our second game before we knew we would be making a sequel to Cally’s Caves. This is mostly due to the fact that I’ve always been into making music using Propellerheads’ Reason software, as well as playing guitar and piano in my spare time. In the lull between games, I knew I could be productive by just making some songs and experimenting with different sounds and chord progression ideas. I was proud of the music from Cally’s Caves and wanted to continue to make tracks since I find it very creatively satisfying, even if my ears are the only ones hearing it.
The general feel of the soundtrack in Cally’s Caves was not exactly coherent, it was a melange of upbeat, hyper tracks, and ambient, atmospheric ones. I liked the way the music evoked different moods in the different levels, but I know I can do better this time around, and give the soundtrack more of a coherent feel. That being said, my musical process remains the same, and it always begins with a guitar or piano.
(note – this diary links to my soundcloud for the tracks I’m writing about, since WordPress doesn’t like audio files)
https://soundcloud.com/jordan-pearson-10/cally-2-lloyds-theme
“Lloyd’s Theme” was one of the first tracks I composed for Cally 2, and I came up with the idea while noodling on my guitar. I eventually came up with the verse and chorus riffs, which are incredibly simple (and not very well-played in the recording). Lloyd is a character that helps Cally learn the systems of the game, and appears at many different points throughout Cally 2. He’s always sitting there, playing guitar, and I wanted a guitar-based theme to play every time he shows up, so the player hears it and knows a tutorial is sure to follow, a Pavlov’s dog kind of situation. After recording the acoustic bits, I fed them into reason, sequenced them, and created a simple drumbeat, bassline, and synth melody to round out the track. It’s very simple, but that’s the feel I was going for, and I hope that it will come across like Lloyd is playing the guitar in the final product. Continue reading