Development Diary #11: Making a Trailer
We just posted our first trailer for Cally’s Caves 2, and since we were figuring it out as we went along, nothing seems more appropriate than a dev diary on how we made it. You can use it as a cautionary tale, or get some tips that may be useful for your trailer, it’s really up to how you judge our final product.
When we made the trailer for the first Cally’s Caves game, we used a very popular screen recording software called Fraps to capture our footage. We then used an editing software named Proshow Producer to edit the clips together and make our trailer. While this was a decent way of doing it, we had problems with the overall video quality. Fraps recorded high quality footage, but when we stitched together the .avi files that Fraps makes, then rendered the project again in Proshow Producer, there was a severe decline in video quality. Add Youtube’s compression to the mix and we ended up with a pretty grainy trailer, as you can see for yourself above.
One thing we think worked out nicely for the Cally’s Caves trailer was how the footage was edited to the music, and ramped up as it went along. We knew we could use some of the techniques we had learned making that trailer and make the trailer for Cally’s Caves 2 way better.
Cally’s Caves 2 OST now available on Bandcamp!
Since we had wrapped up our soundtrack work on Cally’s Caves 2, we figured we might as well put it up on Bandcamp and see what happens! We will be linking to the Bandcamp in a “support the developers” tip in the game. It’s pretty much our “donate” button for Cally’s Caves 2, since the game will be totally free. Enjoy the tunes, and if you like them, there’s 21 full tracks for only 3 dollars. Also, if you don’t want to pay, there’s always our Soundcloud, which has a decent number of the tracks available for free.