After a busy couple of months, we’ve just submitted a huge new content update for Cally’s Caves 3, “Melvin’s Prototype Factory.” The update should be out for iOS and Android next week.
This is the biggest update we’ve ever done for a game, and will include a bunch of new features:
Massive New Zone:
We’ve added a whole new 34-level zone, with all-new art, a fully functional map and lots of Checkpoints.
New Weapons: 3 new weapons and their final forms can be found in the new Levels! Try using the power of the Slimes for your own benefit with the Slimegun, trap enemies and prevent them from hurting you with the Web Shooters, or use the Bow and Arrow from Cally’s Caves 2 to pepper enemies with arrows. All of the new weapons have 4 evolution tiers, and can be used throughout all of the other game modes.
New Enemies: Melvin has been creating bosses in his prototype lab for years, and to destroy him, you’ll have to defeat them all! 5 new enemy classes with unique behaviors mix up the combat and test your skills.
Beyond all of the new content, we will have a ton of bug fixes and optimizations including the following:
- fixed issue where Final Bladegun isn’t being awarded for beating Survival Mode
- fixed issue where Bera would sometimes transform into Cally in “Bera: the Long Way Home”
- greatly reduced frequency of video ads
- fixed missing Sniper Rifle issue – find it in level 101
- fixed rating message in pause menu
- fixed several small resolution bugs
- several new tracks on the soundtrack
We are also happy to announce that the expansion is totally free and is not an in-app purchase or anything like that. We wanted to find a way to thank all the people that have downloaded and supported Cally’s Caves 3. We will have at least one more free expansion out before Christmas, and an announcement of our next project shortly after.
Recently, a guy by the name of Tyler Williams contacted us about doing a fan trailer for Cally’s Caves 2. Tyler is the creator of PlayPressers.com, a trailer-making service for aspiring game developers. Needless to say, we were totally blown away by Tyler’s trailer (it was much better than the official trailer we made for Cally’s Caves 2). Check out the trailer below, and be sure to check out PlayPressers.com to see more of Tyler’s amazing work!
We just posted our first trailer for Cally’s Caves 2, and since we were figuring it out as we went along, nothing seems more appropriate than a dev diary on how we made it. You can use it as a cautionary tale, or get some tips that may be useful for your trailer, it’s really up to how you judge our final product.
When we made the trailer for the first Cally’s Caves game, we used a very popular screen recording software called Fraps to capture our footage. We then used an editing software named Proshow Producer to edit the clips together and make our trailer. While this was a decent way of doing it, we had problems with the overall video quality. Fraps recorded high quality footage, but when we stitched together the .avi files that Fraps makes, then rendered the project again in Proshow Producer, there was a severe decline in video quality. Add Youtube’s compression to the mix and we ended up with a pretty grainy trailer, as you can see for yourself above.
One thing we think worked out nicely for the Cally’s Caves trailer was how the footage was edited to the music, and ramped up as it went along. We knew we could use some of the techniques we had learned making that trailer and make the trailer for Cally’s Caves 2 way better.