Cally’s Caves 3 Free Expansion “Melvin’s Prototype Factory” Coming Next Week!

After a busy couple of months, we’ve just submitted a huge new content update for Cally’s Caves 3, “Melvin’s Prototype Factory.”  The update should be out for iOS and Android next week.

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This is the biggest update we’ve ever done for a game, and will include a bunch of new features:
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Massive New Zone:
We’ve added a whole new 34-level zone, with all-new art, a fully functional map and lots of Checkpoints.

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New Weapons: 3 new weapons and their final forms can be found in the new Levels!  Try using the power of the Slimes for your own benefit with the Slimegun, trap enemies and prevent them from hurting you with the Web Shooters, or use the Bow and Arrow from Cally’s Caves 2 to pepper enemies with arrows.  All of the new weapons have 4 evolution tiers, and can be used throughout all of the other game modes.

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New Enemies: Melvin has been creating bosses in his prototype lab for years, and to destroy him, you’ll have to defeat them all!  5 new enemy classes with unique behaviors mix up the combat and test your skills.

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Beyond all of the new content, we will have a ton of bug fixes and optimizations including the following:

iOS

  • fixed issue where Final Bladegun isn’t being awarded for beating Survival Mode
  • fixed issue where Bera would sometimes transform into Cally in “Bera: the Long Way Home”

Android

  • greatly reduced frequency of video ads
  • fixed missing Sniper Rifle issue – find it in level 101
  • fixed rating message in pause menu
  • fixed several small resolution bugs
  • several new tracks on the soundtrack

We are also happy to announce that the expansion is totally free and is not an in-app purchase or anything like that.  We wanted to find a way to thank all the people that have downloaded and supported Cally’s Caves 3.  We will have at least one more free expansion out before Christmas, and an announcement of our next project shortly after.

melvinszone

Development Diary #17: Tile Systems for 2D Games

When we started working on Cally’s Caves 3, it was clear that we needed to improve our tile system to give the game a better, more detailed look.  In our previous two games, we used a really simple tile system consisting of 3 tile types; a “path” block, a “fill” block and a “boulder” block.  We used the boulders as our “walls,” and flipped the path block for our ceilings.

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It was a very simple system, and it worked for us at the time.  A couple of months into Cally’s Caves 3 development, however, our artist 0HK0 suggested using a much more complex system to give our game some more visual flair.  The suggested tile system would have two types of walls: environment walls and background walls.  The environment walls tile set consists of 16 block types, and the background walls have 9.  This dev diary will outline exactly how our tile system works, in the hopes that others may find it useful.

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