Putting something you crafted into someone else’s hands is a harrowing experience. When that person’s gaze locks onto the object you created, a shift happens. What was once your private project is no longer your own, and a singular experience becomes shared one. It can be amazing or terrifying, but either way you will walk away from that shared experience with an idea of how you could have approached your creation differently. The beauty of game development is you can choose to incorporate the feedback you gain from sharing your creation with others before your product is finalized. This is why we have dedicated a two-month period to beta testing Cally’s Caves 2. In today’s Dev Diary we will discuss how we have approached the 8-week beta test period of our game’s development, and what we hope to gain from putting Cally’s Caves 2 in the hands of playtesters.