Our second game, Cally’s Caves 2 released on July 1st, 2014 on the Appstore. We wrote extensively about the development of the game, and then wrote a bunch of stuff about getting mentioned in the gaming media, but we’ve never really taken a look back at some of the methods we used to promote the game and how they worked out. Since Cally’s Caves 2 is now a year old, let’s have a look at how it has done, and some of the lessons we learned about game development.
First off, let’s see the total download numbers:
Lesson #1: Featuring and Gaming Websites are Crucial
We ended up with 162,000 downloads of our free game (please note we scrubbed the money totals out of this image), and that was amazing. In the initial month of July 2014, we hit over 82,000 downloads, and we strongly believe that this was mostly due to some good reviews on sites like Toucharcade, Pocketgamer, and 148apps, and being featured by Apple. Although Cally’s Caves 2 was never featured in a banner at the top of the Appstore, we did get featured at the top of a good number of categories internationally, usually the “What’s New” or “What’s Hot” category. Apple featured us in various places for 7 weeks, and has continued to put it in feature spots sporadically ever since. It’s hard to miss that the graph takes a big dip right around September 2014, so Apple featuring the game clearly had a huge impact on downloads.





